[ Our Story ]
01
The Beginning
“It was 2006. You had a Wii remote in your hand. For the first time, playing meant getting up from the couch. You moved your arm. You threw a virtual bowling ball. You laughed. You sweated. And without realizing it, you were exercising. This wasn’t just a video game. It was the start of something much bigger: VirtualSports®. We wanted to take it a step further. We wanted more than just to create video games.”
Motion controls pulled players off the sofa. For the first time, the body began to enter the game.

In Qatar, alongside LaLiga, we began to explore what happens when fans stop watching from the outside and become part of the action.
During the FIFA World Cup in Russia, IMSoccer showed that football could reinvent itself as a physical, immersive competition.
With stadiums and gyms closed, immersive sport stopped looking like an experiment and revealed its real purpose: keeping people active, connected and competing beyond physical distance.
VirtualSports® begins its global expansion. Not as a collection of experiences, but as a new sports category with its own disciplines, culture, and future.
VSsoccer, VSbasket, and VShandball are already in play. The next generation is still being invented.
From play to movement. From movement to culture.

Limitless






